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SGI O2 Out of Box Experience
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SGI O2 Out of Box Experience.iso
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jungleIsland
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CyberGourds
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cyberGourds.wrl
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1996-11-14
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200KB
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6,187 lines
#VRML V2.0 utf8 CosmoWorlds V1.0
Group {
children [
WorldInfo {
info "CyberGourds
author: Sam Chen (sAmbO)
Silicon Graphics Inc. 1996
O2 Out Of Box Experience"
}
Group {
children Transform {
children [
DEF _0 NavigationInfo {
headlight FALSE
type "EXAMINE"
}
DEF LIGHT-TIMER TimeSensor {
cycleInterval 60
loop TRUE
startTime 1
stopTime 0
}
DEF RED-ENGINE ScalarInterpolator {
key [ 0, 0.2, 0.3, 0.4,
0.6, 0.7, 0.8, 0.9,
1 ]
keyValue [ 0, 0, 1, 1,
1, 1, 1, 0,
0 ]
}
DEF GREEN-ENGINE ScalarInterpolator {
key [ 0, 0.2, 0.3, 0.4,
0.6, 0.7, 0.8, 0.9,
1 ]
keyValue [ 0, 0, 0, 1,
1, 0, 0, 0,
0 ]
}
DEF BLUE-ENGINE ScalarInterpolator {
key [ 0, 0.2, 0.3, 0.4,
0.6, 0.7, 0.8, 0.9,
1 ]
keyValue [ 1, 1, 1, 1,
1, 0, 0, 0,
1 ]
}
DEF LIGHTING-LOGIC Script {
eventOut SFColor lightColor
eventIn SFFloat redIn
eventIn SFFloat greenIn
eventIn SFFloat blueIn
eventIn SFFloat fractionIn
field SFColor tmpColor 0 0 0
url "vrmlscript:
function redIn(color) {
tmpColor[0] = color;
}
function greenIn(color) {
tmpColor[1] = color;
}
function blueIn(color) {
tmpColor[2] = color;
}
function fractionIn(fraction) {
lightColor[0] = tmpColor[0];
lightColor[1] = tmpColor[1];
lightColor[2] = tmpColor[2];
}
"
}
Group {
children [
DEF LIGHT1 DirectionalLight {
direction 0.814526 -0.46226 0.350519
}
DEF LIGHT2 DirectionalLight {
intensity 1
ambientIntensity 0
color 0 0.0716777 1
direction -0.664565 -0.743667 0.0728954
}
DEF Cameras Group {
children [
DEF ENTRY Viewpoint {
position 0 1 9
description "entry"
}
DEF V1 Viewpoint {
position 0.537575 2.01023 6.94414
orientation -0.972196 0.232486 0.0280181 0.246667
description "v1"
}
DEF V2 Viewpoint {
position -8.89681 0.443419 0.661569
orientation 0.00893149 -0.999936 0.00698835 1.32796
description "v2"
}
DEF V3 Viewpoint {
position -8.84854 3.63608 -5.73529
orientation 0.111164 0.976714 0.1835 4.21017
description "v3"
}
DEF V4 Viewpoint {
position -0.854542 8.00832 -4.03934
orientation 0.0408774 0.81824 0.573422 3.337
description "v4"
}
DEF V5 Viewpoint {
position -0.274156 0.443419 -9.14499
orientation -0.000256163 0.999937 -0.0112666 3.18685
description "v5"
}
DEF V6 Viewpoint {
position 8.94016 0.498713 -1.08307
orientation 0.00430923 0.99998 -0.00460733 1.63762
description "v6"
}
DEF V7 Viewpoint {
position 2.31026 0.443419 5.50381
orientation -0.0156295 0.999875 0.00254726 0.323984
description "v7"
}
]
}
Transform {
children [
DEF PAD-LOGIC Script {
eventOut SFTime startTimeS0
eventOut SFTime startTimeS1
eventOut SFTime startTimeS2
eventOut SFTime startTimeS3
eventOut SFTime startTimeS4
eventOut SFTime stopTimeS0
eventOut SFTime stopTimeS1
eventOut SFTime stopTimeS2
eventOut SFTime stopTimeS3
eventOut SFTime stopTimeS4
eventOut SFColor button0Color
eventOut SFColor button1Color
eventOut SFColor button2Color
eventOut SFColor button3Color
eventOut SFColor button4Color
eventOut SFTime timerStartTime
eventOut SFTime timerStopTime
eventIn SFBool padTrigger
eventIn SFTime button0Trigger
eventIn SFTime button1Trigger
eventIn SFTime button2Trigger
eventIn SFTime button3Trigger
eventIn SFTime button4Trigger
field SFInt32 patchState 0
url "vrmlscript:
function padTrigger(isActive, ts) {
if (isActive) {
timerStartTime = ts;
if (patchState == 0) startTimeS0 = ts+.4;
else if (patchState == 1) startTimeS1 = ts+.4;
else if (patchState == 2) startTimeS2 = ts+.4;
else if (patchState == 3) startTimeS3 = ts+.4;
else if (patchState == 4) startTimeS4 = ts+.4;
}
}
function button0Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 0;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
startTimeS0 = touchTime+.4;
button0Color[0] = 0;
button0Color[1] = 1;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button1Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 1;
stopTimeS0 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
startTimeS1 = touchTime+.4;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 1;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button2Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 2;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
startTimeS2 = touchTime+.4;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 1;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button3Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 3;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
startTimeS3 = touchTime+.4;
stopTimeS4 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 1;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button4Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 4;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
startTimeS4 = touchTime+.4;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 1;
button4Color[2] = 0;
}
"
}
DEF TOM0-LOGIC Script {
eventOut SFTime startTimeS0
eventOut SFTime startTimeS1
eventOut SFTime startTimeS2
eventOut SFTime startTimeS3
eventOut SFTime startTimeS4
eventOut SFTime stopTimeS0
eventOut SFTime stopTimeS1
eventOut SFTime stopTimeS2
eventOut SFTime stopTimeS3
eventOut SFTime stopTimeS4
eventOut SFColor button0Color
eventOut SFColor button1Color
eventOut SFColor button2Color
eventOut SFColor button3Color
eventOut SFColor button4Color
eventOut SFTime timerStartTime
eventOut SFTime timerStopTime
eventIn SFTime padTrigger
eventIn SFTime button0Trigger
eventIn SFTime button1Trigger
eventIn SFTime button2Trigger
eventIn SFTime button3Trigger
eventIn SFTime button4Trigger
field SFInt32 patchState 0
field SFBool on FALSE
url "vrmlscript:
function padTrigger(touchTime) {
if (on == FALSE) {
on = TRUE;
timerStartTime = touchTime;
if (patchState == 0) startTimeS0 = touchTime;
else if (patchState == 1) startTimeS1 = touchTime;
else if (patchState == 2) startTimeS2 = touchTime;
else if (patchState == 3) startTimeS3 = touchTime;
else if (patchState == 4) startTimeS4 = touchTime;
}
else {
on = FALSE;
timerStopTime = touchTime;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
}
}
function button0Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 0;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
startTimeS0 = touchTime;
button0Color[0] = 0;
button0Color[1] = 1;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button1Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 1;
stopTimeS0 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
startTimeS1 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 1;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button2Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 2;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
startTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 1;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button3Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 3;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
startTimeS3 = touchTime;
stopTimeS4 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 1;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button4Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 4;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
startTimeS4 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 1;
button4Color[2] = 0;
}
"
}
DEF TOM1-LOGIC Script {
eventOut SFTime startTimeS0
eventOut SFTime startTimeS1
eventOut SFTime startTimeS2
eventOut SFTime startTimeS3
eventOut SFTime startTimeS4
eventOut SFTime stopTimeS0
eventOut SFTime stopTimeS1
eventOut SFTime stopTimeS2
eventOut SFTime stopTimeS3
eventOut SFTime stopTimeS4
eventOut SFColor button0Color
eventOut SFColor button1Color
eventOut SFColor button2Color
eventOut SFColor button3Color
eventOut SFColor button4Color
eventOut SFTime timerStartTime
eventOut SFTime timerStopTime
eventIn SFTime padTrigger
eventIn SFTime button0Trigger
eventIn SFTime button1Trigger
eventIn SFTime button2Trigger
eventIn SFTime button3Trigger
eventIn SFTime button4Trigger
field SFInt32 patchState 0
field SFBool on FALSE
url "vrmlscript:
function padTrigger(touchTime) {
if (on == FALSE) {
on = TRUE;
timerStartTime = touchTime;
if (patchState == 0) startTimeS0 = touchTime;
else if (patchState == 1) startTimeS1 = touchTime;
else if (patchState == 2) startTimeS2 = touchTime;
else if (patchState == 3) startTimeS3 = touchTime;
else if (patchState == 4) startTimeS4 = touchTime;
}
else {
on = FALSE;
timerStopTime = touchTime;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
}
}
function button0Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 0;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
startTimeS0 = touchTime;
button0Color[0] = 0;
button0Color[1] = 1;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button1Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 1;
stopTimeS0 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
startTimeS1 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 1;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button2Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 2;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
startTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 1;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button3Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 3;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
startTimeS3 = touchTime;
stopTimeS4 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 1;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button4Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 4;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
startTimeS4 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 1;
button4Color[2] = 0;
}
"
}
DEF TOM2-LOGIC Script {
eventOut SFTime startTimeS0
eventOut SFTime startTimeS1
eventOut SFTime startTimeS2
eventOut SFTime startTimeS3
eventOut SFTime startTimeS4
eventOut SFTime stopTimeS0
eventOut SFTime stopTimeS1
eventOut SFTime stopTimeS2
eventOut SFTime stopTimeS3
eventOut SFTime stopTimeS4
eventOut SFColor button0Color
eventOut SFColor button1Color
eventOut SFColor button2Color
eventOut SFColor button3Color
eventOut SFColor button4Color
eventOut SFTime timerStartTime
eventOut SFTime timerStopTime
eventIn SFTime padTrigger
eventIn SFTime button0Trigger
eventIn SFTime button1Trigger
eventIn SFTime button2Trigger
eventIn SFTime button3Trigger
eventIn SFTime button4Trigger
field SFInt32 patchState 0
field SFBool on FALSE
url "vrmlscript:
function padTrigger(touchTime) {
if (on == FALSE) {
on = TRUE;
timerStartTime = touchTime;
if (patchState == 0) startTimeS0 = touchTime;
else if (patchState == 1) startTimeS1 = touchTime;
else if (patchState == 2) startTimeS2 = touchTime;
else if (patchState == 3) startTimeS3 = touchTime;
else if (patchState == 4) startTimeS4 = touchTime;
}
else {
on = FALSE;
timerStopTime = touchTime;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
}
}
function button0Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 0;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
startTimeS0 = touchTime;
button0Color[0] = 0;
button0Color[1] = 1;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button1Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 1;
stopTimeS0 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
startTimeS1 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 1;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button2Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 2;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
startTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 1;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button3Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 3;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
startTimeS3 = touchTime;
stopTimeS4 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 1;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button4Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 4;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
startTimeS4 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 1;
button4Color[2] = 0;
}
"
}
DEF TOM3-LOGIC Script {
eventOut SFTime startTimeS0
eventOut SFTime startTimeS1
eventOut SFTime startTimeS2
eventOut SFTime startTimeS3
eventOut SFTime startTimeS4
eventOut SFTime stopTimeS0
eventOut SFTime stopTimeS1
eventOut SFTime stopTimeS2
eventOut SFTime stopTimeS3
eventOut SFTime stopTimeS4
eventOut SFColor button0Color
eventOut SFColor button1Color
eventOut SFColor button2Color
eventOut SFColor button3Color
eventOut SFColor button4Color
eventOut SFTime timerStartTime
eventOut SFTime timerStopTime
eventIn SFTime padTrigger
eventIn SFTime button0Trigger
eventIn SFTime button1Trigger
eventIn SFTime button2Trigger
eventIn SFTime button3Trigger
eventIn SFTime button4Trigger
field SFInt32 patchState 0
field SFBool on FALSE
url "vrmlscript:
function padTrigger(touchTime) {
if (on == FALSE) {
on = TRUE;
timerStartTime = touchTime;
if (patchState == 0) startTimeS0 = touchTime;
else if (patchState == 1) startTimeS1 = touchTime;
else if (patchState == 2) startTimeS2 = touchTime;
else if (patchState == 3) startTimeS3 = touchTime;
else if (patchState == 4) startTimeS4 = touchTime;
}
else {
on = FALSE;
timerStopTime = touchTime;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
}
}
function button0Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 0;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
startTimeS0 = touchTime;
button0Color[0] = 0;
button0Color[1] = 1;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button1Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 1;
stopTimeS0 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
startTimeS1 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 1;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button2Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 2;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
startTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 1;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button3Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 3;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
startTimeS3 = touchTime;
stopTimeS4 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 1;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button4Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 4;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
startTimeS4 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 1;
button4Color[2] = 0;
}
"
}
DEF TOM4-LOGIC Script {
eventOut SFTime startTimeS0
eventOut SFTime startTimeS1
eventOut SFTime startTimeS2
eventOut SFTime startTimeS3
eventOut SFTime startTimeS4
eventOut SFTime stopTimeS0
eventOut SFTime stopTimeS1
eventOut SFTime stopTimeS2
eventOut SFTime stopTimeS3
eventOut SFTime stopTimeS4
eventOut SFColor button0Color
eventOut SFColor button1Color
eventOut SFColor button2Color
eventOut SFColor button3Color
eventOut SFColor button4Color
eventOut SFTime timerStartTime
eventOut SFTime timerStopTime
eventIn SFTime padTrigger
eventIn SFTime button0Trigger
eventIn SFTime button1Trigger
eventIn SFTime button2Trigger
eventIn SFTime button3Trigger
eventIn SFTime button4Trigger
field SFInt32 patchState 0
field SFBool on FALSE
url "vrmlscript:
function padTrigger(touchTime) {
if (on == FALSE) {
on = TRUE;
timerStartTime = touchTime;
if (patchState == 0) startTimeS0 = touchTime;
else if (patchState == 1) startTimeS1 = touchTime;
else if (patchState == 2) startTimeS2 = touchTime;
else if (patchState == 3) startTimeS3 = touchTime;
else if (patchState == 4) startTimeS4 = touchTime;
}
else {
on = FALSE;
timerStopTime = touchTime;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
}
}
function button0Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 0;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
startTimeS0 = touchTime;
button0Color[0] = 0;
button0Color[1] = 1;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button1Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 1;
stopTimeS0 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
startTimeS1 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 1;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button2Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 2;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
startTimeS2 = touchTime;
stopTimeS3 = touchTime;
stopTimeS4 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 1;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button3Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 3;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
startTimeS3 = touchTime;
stopTimeS4 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 1;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 0;
button4Color[2] = 0;
}
function button4Trigger(touchTime) {
on = TRUE;
timerStartTime = touchTime;
patchState = 4;
stopTimeS0 = touchTime;
stopTimeS1 = touchTime;
stopTimeS2 = touchTime;
stopTimeS3 = touchTime;
startTimeS4 = touchTime;
button0Color[0] = 0;
button0Color[1] = 0;
button0Color[2] = 0;
button1Color[0] = 0;
button1Color[1] = 0;
button1Color[2] = 0;
button2Color[0] = 0;
button2Color[1] = 0;
button2Color[2] = 0;
button3Color[0] = 0;
button3Color[1] = 0;
button3Color[2] = 0;
button4Color[0] = 0;
button4Color[1] = 1;
button4Color[2] = 0;
}
"
}
DEF CYBERGOURDS-ROOT Group {
children [
DEF PAD-ROOT Transform {
children [
DEF PAD-TRIGGER TouchSensor {
}
DEF PAD-TIMER TimeSensor {
cycleInterval 0.5
startTime 0
stopTime 1
}
DEF PAD-FLASHER ColorInterpolator {
key [ 0, 0.5, 1 ]
keyValue [ 0 0 0,
0.3 0.5 0.25,
0 0 0 ]
}
Transform {
children Shape {
appearance Appearance {
material DEF PAD-MAT Material {
ambientIntensity 0.25
diffuseColor 0.510609 0.17264 0.0598717
specularColor 0.533333 0.533333 0.533333
emissiveColor 0 0 0
shininess 0.933333
transparency 0
}
texture DEF SCRATCH-PAD-TEX ImageTexture {
url "Textures/el_1288_.jpg"
repeatS TRUE
repeatT TRUE
}
textureTransform TextureTransform {
translation 0 0
rotation 0
scale 3 2
center 0.5 0.5
}
}
geometry IndexedFaceSet {
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}
color Color {
color 0.510609 0.17264 0.0598717
}
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Sound {
source DEF PAD-S0 AudioClip {
url "Sounds/pad1.wav"
startTime 0
stopTime 0
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Sound {
source DEF PAD-S1 AudioClip {
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stopTime 0
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Sound {
source DEF PAD-S2 AudioClip {
url "Sounds/pad3.wav"
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stopTime 0
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minFront 6
maxFront 40
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Sound {
source DEF PAD-S3 AudioClip {
url "Sounds/pad4.wav"
startTime 0
stopTime 0
}
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maxFront 40
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Sound {
source DEF PAD-S4 AudioClip {
url "Sounds/pad5.wav"
startTime 0
stopTime 0
}
minFront 6
maxFront 40
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DEF PAD-BUD2 Transform {
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texture DEF BULB-TEX ImageTexture {
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repeatT TRUE
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DEF TOM0-STEM-XFORM Transform {
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texture DEF BULB-TEX-BW ImageTexture {
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repeatS TRUE
repeatT TRUE
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textureTransform TextureTransform {
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DEF V0-BRANCH3 Transform {
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DEF V0-BRANCH4 Transform {
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DEF V0-BRANCH0 Transform {
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Sound {
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loop TRUE
startTime 0
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description ""
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minFront 6
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Sound {
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loop TRUE
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description ""
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Sound {
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Sound {
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loop TRUE
startTime 0
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Sound {
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loop TRUE
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DEF TOM1-STEM-XFORM Transform {
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Sound {
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minFront 6
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Sound {
source DEF TOM1-S1 AudioClip {
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loop TRUE
startTime 0
stopTime 0
description ""
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}
Sound {
source DEF TOM1-S2 AudioClip {
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loop TRUE
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stopTime 0
}
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Sound {
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loop TRUE
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}
Sound {
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loop TRUE
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DEF TOM2-FLASHER ColorInterpolator {
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DEF TOM2-STEM-XFORM Transform {
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ROUTE LIGHT-TIMER.fraction_changed TO RED-ENGINE.set_fraction
ROUTE LIGHT-TIMER.fraction_changed TO GREEN-ENGINE.set_fraction
ROUTE LIGHT-TIMER.fraction_changed TO BLUE-ENGINE.set_fraction
ROUTE RED-ENGINE.value_changed TO LIGHTING-LOGIC.redIn
ROUTE GREEN-ENGINE.value_changed TO LIGHTING-LOGIC.greenIn
ROUTE BLUE-ENGINE.value_changed TO LIGHTING-LOGIC.blueIn
ROUTE LIGHT-TIMER.fraction_changed TO LIGHTING-LOGIC.fractionIn
ROUTE LIGHTING-LOGIC.lightColor TO LIGHT2.set_color
ROUTE PAD-TRIGGER.isActive TO PAD-LOGIC.padTrigger
ROUTE PAD-BUTTON0-TRIGGER.touchTime TO PAD-LOGIC.button0Trigger
ROUTE PAD-BUTTON1-TRIGGER.touchTime TO PAD-LOGIC.button1Trigger
ROUTE PAD-BUTTON2-TRIGGER.touchTime TO PAD-LOGIC.button2Trigger
ROUTE PAD-BUTTON3-TRIGGER.touchTime TO PAD-LOGIC.button3Trigger
ROUTE PAD-BUTTON4-TRIGGER.touchTime TO PAD-LOGIC.button4Trigger
ROUTE TOM0-TRIGGER.touchTime TO TOM0-LOGIC.padTrigger
ROUTE TOM0-BUTTON0-TRIGGER.touchTime TO TOM0-LOGIC.button0Trigger
ROUTE TOM0-BUTTON1-TRIGGER.touchTime TO TOM0-LOGIC.button1Trigger
ROUTE TOM0-BUTTON2-TRIGGER.touchTime TO TOM0-LOGIC.button2Trigger
ROUTE TOM0-BUTTON3-TRIGGER.touchTime TO TOM0-LOGIC.button3Trigger
ROUTE TOM0-BUTTON4-TRIGGER.touchTime TO TOM0-LOGIC.button4Trigger
ROUTE TOM1-TRIGGER.touchTime TO TOM1-LOGIC.padTrigger
ROUTE TOM1-BUTTON0-TRIGGER.touchTime TO TOM1-LOGIC.button0Trigger
ROUTE TOM1-BUTTON1-TRIGGER.touchTime TO TOM1-LOGIC.button1Trigger
ROUTE TOM1-BUTTON2-TRIGGER.touchTime TO TOM1-LOGIC.button2Trigger
ROUTE TOM1-BUTTON3-TRIGGER.touchTime TO TOM1-LOGIC.button3Trigger
ROUTE TOM1-BUTTON4-TRIGGER.touchTime TO TOM1-LOGIC.button4Trigger
ROUTE TOM2-TRIGGER.touchTime TO TOM2-LOGIC.padTrigger
ROUTE TOM2-BUTTON0-TRIGGER.touchTime TO TOM2-LOGIC.button0Trigger
ROUTE TOM2-BUTTON1-TRIGGER.touchTime TO TOM2-LOGIC.button1Trigger
ROUTE TOM2-BUTTON2-TRIGGER.touchTime TO TOM2-LOGIC.button2Trigger
ROUTE TOM2-BUTTON3-TRIGGER.touchTime TO TOM2-LOGIC.button3Trigger
ROUTE TOM2-BUTTON4-TRIGGER.touchTime TO TOM2-LOGIC.button4Trigger
ROUTE TOM3-TRIGGER.touchTime TO TOM3-LOGIC.padTrigger
ROUTE TOM3-BUTTON0-TRIGGER.touchTime TO TOM3-LOGIC.button0Trigger
ROUTE TOM3-BUTTON1-TRIGGER.touchTime TO TOM3-LOGIC.button1Trigger
ROUTE TOM3-BUTTON2-TRIGGER.touchTime TO TOM3-LOGIC.button2Trigger
ROUTE TOM3-BUTTON3-TRIGGER.touchTime TO TOM3-LOGIC.button3Trigger
ROUTE TOM3-BUTTON4-TRIGGER.touchTime TO TOM3-LOGIC.button4Trigger
ROUTE TOM4-TRIGGER.touchTime TO TOM4-LOGIC.padTrigger
ROUTE TOM4-BUTTON0-TRIGGER.touchTime TO TOM4-LOGIC.button0Trigger
ROUTE TOM4-BUTTON1-TRIGGER.touchTime TO TOM4-LOGIC.button1Trigger
ROUTE TOM4-BUTTON2-TRIGGER.touchTime TO TOM4-LOGIC.button2Trigger
ROUTE TOM4-BUTTON3-TRIGGER.touchTime TO TOM4-LOGIC.button3Trigger
ROUTE TOM4-BUTTON4-TRIGGER.touchTime TO TOM4-LOGIC.button4Trigger
ROUTE PAD-LOGIC.timerStartTime TO PAD-TIMER.set_startTime
ROUTE PAD-LOGIC.timerStopTime TO PAD-TIMER.set_stopTime
ROUTE PAD-TIMER.fraction_changed TO PAD-FLASHER.set_fraction
ROUTE PAD-FLASHER.value_changed TO PAD-MAT.set_emissiveColor
ROUTE PAD-LOGIC.startTimeS0 TO PAD-S0.set_startTime
ROUTE PAD-LOGIC.stopTimeS0 TO PAD-S0.set_stopTime
ROUTE PAD-LOGIC.startTimeS1 TO PAD-S1.set_startTime
ROUTE PAD-LOGIC.stopTimeS1 TO PAD-S1.set_stopTime
ROUTE PAD-LOGIC.startTimeS2 TO PAD-S2.set_startTime
ROUTE PAD-LOGIC.stopTimeS2 TO PAD-S2.set_stopTime
ROUTE PAD-LOGIC.startTimeS3 TO PAD-S3.set_startTime
ROUTE PAD-LOGIC.stopTimeS3 TO PAD-S3.set_stopTime
ROUTE PAD-LOGIC.startTimeS4 TO PAD-S4.set_startTime
ROUTE PAD-LOGIC.stopTimeS4 TO PAD-S4.set_stopTime
ROUTE PAD-LOGIC.button2Color TO BUD2-MAT.set_emissiveColor
ROUTE PAD-LOGIC.button3Color TO BUD3-MAT.set_emissiveColor
ROUTE PAD-LOGIC.button1Color TO BUD1-MAT.set_emissiveColor
ROUTE PAD-LOGIC.button0Color TO BUD0-MAT.set_emissiveColor
ROUTE PAD-LOGIC.button4Color TO BUD4-MAT.set_emissiveColor
ROUTE TOM0-LOGIC.timerStartTime TO TOM0-TIMER.set_startTime
ROUTE TOM0-LOGIC.timerStopTime TO TOM0-TIMER.set_stopTime
ROUTE TOM0-TIMER.fraction_changed TO TOM0-FLASHER.set_fraction
ROUTE TOM0-TIMER.fraction_changed TO TOM0-THROBBER.set_fraction
ROUTE TOM0-TIMER.fraction_changed TO TOM0-DANCER.set_fraction
ROUTE TOM0-FLASHER.value_changed TO TOM0-MAT.set_emissiveColor
ROUTE TOM0-THROBBER.value_changed TO TOM0-BALL-XFORM.set_scale
ROUTE TOM0-LOGIC.button2Color TO BUD-MAT-0-2.set_emissiveColor
ROUTE TOM0-LOGIC.button1Color TO BUD-MAT-0-1.set_emissiveColor
ROUTE TOM0-LOGIC.button3Color TO BUD-MAT-0-3.set_emissiveColor
ROUTE TOM0-LOGIC.button4Color TO BUD-MAT-0-4.set_emissiveColor
ROUTE TOM0-LOGIC.button0Color TO BUD-MAT-0-0.set_emissiveColor
ROUTE TOM0-LOGIC.startTimeS0 TO TOM0-S0.set_startTime
ROUTE TOM0-LOGIC.stopTimeS0 TO TOM0-S0.set_stopTime
ROUTE TOM0-LOGIC.startTimeS1 TO TOM0-S1.set_startTime
ROUTE TOM0-LOGIC.stopTimeS1 TO TOM0-S1.set_stopTime
ROUTE TOM0-LOGIC.startTimeS2 TO TOM0-S2.set_startTime
ROUTE TOM0-LOGIC.stopTimeS2 TO TOM0-S2.set_stopTime
ROUTE TOM0-LOGIC.startTimeS3 TO TOM0-S3.set_startTime
ROUTE TOM0-LOGIC.stopTimeS3 TO TOM0-S3.set_stopTime
ROUTE TOM0-LOGIC.startTimeS4 TO TOM0-S4.set_startTime
ROUTE TOM0-LOGIC.stopTimeS4 TO TOM0-S4.set_stopTime
ROUTE TOM0-DANCER.value_changed TO TOM0-STEM-XFORM.set_scale
ROUTE TOM1-LOGIC.timerStartTime TO TOM1-TIMER.set_startTime
ROUTE TOM1-LOGIC.timerStopTime TO TOM1-TIMER.set_stopTime
ROUTE TOM1-TIMER.fraction_changed TO TOM1-FLASHER.set_fraction
ROUTE TOM1-TIMER.fraction_changed TO TOM1-THROBBER.set_fraction
ROUTE TOM1-TIMER.fraction_changed TO TOM1-DANCER.set_fraction
ROUTE TOM1-FLASHER.value_changed TO TOM1-MAT.set_emissiveColor
ROUTE TOM1-THROBBER.value_changed TO TOM1-BALL-XFORM.set_scale
ROUTE TOM1-LOGIC.button2Color TO BUD-MAT-1-2.set_emissiveColor
ROUTE TOM1-LOGIC.button1Color TO BUD-MAT-1-1.set_emissiveColor
ROUTE TOM1-LOGIC.button3Color TO BUD-MAT-1-3.set_emissiveColor
ROUTE TOM1-LOGIC.button4Color TO BUD-MAT-1-4.set_emissiveColor
ROUTE TOM1-LOGIC.button0Color TO BUD-MAT-1-0.set_emissiveColor
ROUTE TOM1-LOGIC.startTimeS0 TO TOM1-S0.set_startTime
ROUTE TOM1-LOGIC.stopTimeS0 TO TOM1-S0.set_stopTime
ROUTE TOM1-LOGIC.startTimeS1 TO TOM1-S1.set_startTime
ROUTE TOM1-LOGIC.stopTimeS1 TO TOM1-S1.set_stopTime
ROUTE TOM1-LOGIC.startTimeS2 TO TOM1-S2.set_startTime
ROUTE TOM1-LOGIC.stopTimeS2 TO TOM1-S2.set_stopTime
ROUTE TOM1-LOGIC.startTimeS3 TO TOM1-S3.set_startTime
ROUTE TOM1-LOGIC.stopTimeS3 TO TOM1-S3.set_stopTime
ROUTE TOM1-LOGIC.startTimeS4 TO TOM1-S4.set_startTime
ROUTE TOM1-LOGIC.stopTimeS4 TO TOM1-S4.set_stopTime
ROUTE TOM1-DANCER.value_changed TO TOM1-STEM-XFORM.set_scale
ROUTE TOM2-LOGIC.timerStartTime TO TOM2-TIMER.set_startTime
ROUTE TOM2-LOGIC.timerStopTime TO TOM2-TIMER.set_stopTime
ROUTE TOM2-TIMER.fraction_changed TO TOM2-FLASHER.set_fraction
ROUTE TOM2-TIMER.fraction_changed TO TOM2-THROBBER.set_fraction
ROUTE TOM2-TIMER.fraction_changed TO TOM2-DANCER.set_fraction
ROUTE TOM2-FLASHER.value_changed TO TOM2-MAT.set_emissiveColor
ROUTE TOM2-THROBBER.value_changed TO TOM2-BALL-XFORM.set_scale
ROUTE TOM2-LOGIC.button2Color TO BUD-MAT-2-2.set_emissiveColor
ROUTE TOM2-LOGIC.button1Color TO BUD-MAT-2-1.set_emissiveColor
ROUTE TOM2-LOGIC.button3Color TO BUD-MAT-2-3.set_emissiveColor
ROUTE TOM2-LOGIC.button4Color TO BUD-MAT-2-4.set_emissiveColor
ROUTE TOM2-LOGIC.button0Color TO BUD-MAT-2-0.set_emissiveColor
ROUTE TOM2-LOGIC.startTimeS0 TO TOM2-S0.set_startTime
ROUTE TOM2-LOGIC.stopTimeS0 TO TOM2-S0.set_stopTime
ROUTE TOM2-LOGIC.startTimeS1 TO TOM2-S1.set_startTime
ROUTE TOM2-LOGIC.stopTimeS1 TO TOM2-S1.set_stopTime
ROUTE TOM2-LOGIC.startTimeS2 TO TOM2-S2.set_startTime
ROUTE TOM2-LOGIC.stopTimeS2 TO TOM2-S2.set_stopTime
ROUTE TOM2-LOGIC.startTimeS3 TO TOM2-S3.set_startTime
ROUTE TOM2-LOGIC.stopTimeS3 TO TOM2-S3.set_stopTime
ROUTE TOM2-LOGIC.startTimeS4 TO TOM2-S4.set_startTime
ROUTE TOM2-LOGIC.stopTimeS4 TO TOM2-S4.set_stopTime
ROUTE TOM2-DANCER.value_changed TO TOM2-STEM-XFORM.set_scale
ROUTE TOM3-LOGIC.timerStartTime TO TOM3-TIMER.set_startTime
ROUTE TOM3-LOGIC.timerStopTime TO TOM3-TIMER.set_stopTime
ROUTE TOM3-TIMER.fraction_changed TO TOM3-FLASHER.set_fraction
ROUTE TOM3-TIMER.fraction_changed TO TOM3-THROBBER.set_fraction
ROUTE TOM3-TIMER.fraction_changed TO TOM3-DANCER.set_fraction
ROUTE TOM3-FLASHER.value_changed TO TOM3-MAT.set_emissiveColor
ROUTE TOM3-THROBBER.value_changed TO TOM3-BALL-XFORM.set_scale
ROUTE TOM3-LOGIC.button2Color TO BUD-MAT-3-2.set_emissiveColor
ROUTE TOM3-LOGIC.button1Color TO BUD-MAT-3-1.set_emissiveColor
ROUTE TOM3-LOGIC.button3Color TO BUD-MAT-3-3.set_emissiveColor
ROUTE TOM3-LOGIC.button4Color TO BUD-MAT-3-4.set_emissiveColor
ROUTE TOM3-LOGIC.button0Color TO BUD-MAT-3-0.set_emissiveColor
ROUTE TOM3-LOGIC.startTimeS0 TO TOM3-S0.set_startTime
ROUTE TOM3-LOGIC.stopTimeS0 TO TOM3-S0.set_stopTime
ROUTE TOM3-LOGIC.startTimeS1 TO TOM3-S1.set_startTime
ROUTE TOM3-LOGIC.stopTimeS1 TO TOM3-S1.set_stopTime
ROUTE TOM3-LOGIC.startTimeS2 TO TOM3-S2.set_startTime
ROUTE TOM3-LOGIC.stopTimeS2 TO TOM3-S2.set_stopTime
ROUTE TOM3-LOGIC.startTimeS3 TO TOM3-S3.set_startTime
ROUTE TOM3-LOGIC.stopTimeS3 TO TOM3-S3.set_stopTime
ROUTE TOM3-LOGIC.startTimeS4 TO TOM3-S4.set_startTime
ROUTE TOM3-LOGIC.stopTimeS4 TO TOM3-S4.set_stopTime
ROUTE TOM3-DANCER.value_changed TO TOM3-STEM-XFORM.set_scale
ROUTE TOM4-LOGIC.timerStartTime TO TOM4-TIMER.set_startTime
ROUTE TOM4-LOGIC.timerStopTime TO TOM4-TIMER.set_stopTime
ROUTE TOM4-TIMER.fraction_changed TO TOM4-FLASHER.set_fraction
ROUTE TOM4-TIMER.fraction_changed TO TOM4-THROBBER.set_fraction
ROUTE TOM4-TIMER.fraction_changed TO TOM4-DANCER.set_fraction
ROUTE TOM4-FLASHER.value_changed TO TOM4-MAT.set_emissiveColor
ROUTE TOM4-THROBBER.value_changed TO TOM4-BALL-XFORM.set_scale
ROUTE TOM4-LOGIC.button2Color TO BUD-MAT-4-2.set_emissiveColor
ROUTE TOM4-LOGIC.button1Color TO BUD-MAT-4-1.set_emissiveColor
ROUTE TOM4-LOGIC.button3Color TO BUD-MAT-4-3.set_emissiveColor
ROUTE TOM4-LOGIC.button4Color TO BUD-MAT-4-4.set_emissiveColor
ROUTE TOM4-LOGIC.button0Color TO BUD-MAT-4-0.set_emissiveColor
ROUTE TOM4-LOGIC.startTimeS0 TO TOM4-S0.set_startTime
ROUTE TOM4-LOGIC.stopTimeS0 TO TOM4-S0.set_stopTime
ROUTE TOM4-LOGIC.startTimeS1 TO TOM4-S1.set_startTime
ROUTE TOM4-LOGIC.stopTimeS1 TO TOM4-S1.set_stopTime
ROUTE TOM4-LOGIC.startTimeS2 TO TOM4-S2.set_startTime
ROUTE TOM4-LOGIC.stopTimeS2 TO TOM4-S2.set_stopTime
ROUTE TOM4-LOGIC.startTimeS3 TO TOM4-S3.set_startTime
ROUTE TOM4-LOGIC.stopTimeS3 TO TOM4-S3.set_stopTime
ROUTE TOM4-LOGIC.startTimeS4 TO TOM4-S4.set_startTime
ROUTE TOM4-LOGIC.stopTimeS4 TO TOM4-S4.set_stopTime
ROUTE TOM4-DANCER.value_changed TO TOM4-STEM-XFORM.set_scale